Character Sheet Template
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Character Sheet Template
Player Name:
Name:
Clan:
Nature:
Demeanor:
Concept:
Theme Song:
Generation:
Sire/Lineage:
Age:
Apparent Age:
Attributes 7/5/3 (Remember that any Attribute or Ability at or above 4, gets a specialty.)
Physical
Strength: *
Dexterity: *
Stamina: *
Social
Charisma: *
Manipulation: *
Appearance: *
Mental
Perception: *
Intelligence: *
Wits: *
Abilities 13/9/5 (As per Core Rules, no ability may be above 3 before freebies.)
Talents (no untrained penalty)
Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills (DC +1 untrained)
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Knowledges (can not attempt untrained)
Academics:
Computer:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science:
Technology:
Backgrounds 5
Allies:
Contacts:
Fame:
Generation: (cost progression 1/1/2/2/3)
Herd:
Influence:
Mentor:
Resources:
Retainers:
Disciplines 3
-
-
-
Virtues 7
Conscience: *
Self-Control: *
Courage: *
Humanity: (Conscience + Self Control)
Willpower: (Courage)
Merits (up to 7 pts)
-
Flaws (up to 7 pts credited)[/b]
-
Name:
Clan:
Nature:
Demeanor:
Concept:
Theme Song:
Generation:
Sire/Lineage:
Age:
Apparent Age:
Attributes 7/5/3 (Remember that any Attribute or Ability at or above 4, gets a specialty.)
Physical
Strength: *
Dexterity: *
Stamina: *
Social
Charisma: *
Manipulation: *
Appearance: *
Mental
Perception: *
Intelligence: *
Wits: *
Abilities 13/9/5 (As per Core Rules, no ability may be above 3 before freebies.)
Talents (no untrained penalty)
Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills (DC +1 untrained)
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Knowledges (can not attempt untrained)
Academics:
Computer:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science:
Technology:
Backgrounds 5
Allies:
Contacts:
Fame:
Generation: (cost progression 1/1/2/2/3)
Herd:
Influence:
Mentor:
Resources:
Retainers:
Disciplines 3
-
-
-
Virtues 7
Conscience: *
Self-Control: *
Courage: *
Humanity: (Conscience + Self Control)
Willpower: (Courage)
Merits (up to 7 pts)
-
Flaws (up to 7 pts credited)[/b]
-
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